Heres a R/A build I've been running in RA/TA:
Its a motified preset.
Expertise: 16
Dagger Mastery: 12
Wilderness Survival: 4
Jagged Strike: Lead Attack. Causes bleeding for 8 seconds.
Wild Strike: Off Hand Attack. Must use Jagged Strike first. Strikes for +18 damage and foe loses one stance.
Death Blossom: Dual Attack. Must follow Wild Strike or Falling Spider. Target foe and all adjacent foes take 35 damage.
Horns of the Ox: Dual Attack. Must Follow Wild Strike of Falling Spider. Target foe takes +27 damage and if is not adjacent to any allies is knocked down.
Falling Spider: Off Hand Attack. Must strike knocked down foe. Strikes for +31and foe is poisoned for 17 seconds.
Escape: For 18 seconds you move 25% faster and have a 75% chance of evading attacks.
Troll Ungent: For 10 seconds you gain +5 health regen.
Res Sig- You know.
(I will refer to skills by their numbers)
This build can actually solo a lot of other builds. What many people fail to realize is that 6 can be used offensively as well and defensively. When attacking a warrior/bunny thumper/ranger/assassin, you can use this to run in, avoid all of their attacks, and kill 'em.
The trick to this is using skills in the following order. 1,2,4,5,3. Without armor or healing factored in, you are dealing about 146 damage. Which, in reality is not a lot, but when coupled with degen and repition, kills your opponent. I have killed two warriors within 18 seconds using this build.
It does lack healing (Troll Ungent is not very helpful) but whenever I draw an oponent out from the other team and go one on one with them, I usually kill them, or make them run away. Which is an easy problem to solve with 6 and 4
|